Others can be parsed with a little bit of detective work. This post is about one of those.
I am currently a big fan of BC-based Internet comedy group Loading Ready Run, which anyone reading my blog really should go check out. (Here is one of my favorite videos of theirs.) They do a variety of video and audio formats, including podcasts, a sitcom, and a couple different types of short comedy. The short comedy includes Crapshots, which run under a minute and usually cover a single joke.
Among the many themes of Crapshots is Magic: The Gathering, a fantasy trading card game which most of the LRR cast are big fans of. I became interested in Magic by watching LRR videos about it. This morning I was wasting time in their video archive and came across this Crapshot which had made no sense to me the first time I saw it. In the video, characters Alex and James are playing Magic, and they get into an extended back-and-forth about whether James is going to let Alex play a particular card. They each play a ridiculous number of cards as part of the argument, and when I first watched the video, I didn't know what any of them were.
I still don't know most of them. But I do have access to the official database of Magic cards, so I looked up each one. Here's what happened. (Magic players: I'm simplifying the card effects.)
- Alex summoned Storm Crow, a moderately weak creature.
- James responded with Daze, which counters a spell unless the person who played that spell pays one mana. This would cause Alex to discard Storm Crow.
- Instead of paying one mana (a low cost, all things considered), Alex responds with Negate, which counters any spell that doesn't summon a creature.
- They keep going back and forth playing counter-spell cards, including six of the same card (Force of Will). One of the cards James plays is Pact of Negation, which counters a spell but causes him to lose the game if he doesn't pay a mana cost at the start of his next turn.
- Finally, James runs out of counterspells (or maybe out of mana to cast them with) and lets all the spells that have been played resolve. Storm Crow stays in play.
- Alex ends his turn.
- James begins his turn, neglects to pay the cost for Pact of Negation, and plays Unsummon, which would put Storm Crow back into Alex's hand. Alex responds with another counterspell.
As I looked more closely at the cards and their effects, I realized there are quite a few jokes happening in this video. In order:
- Alex and James make a huge deal about whether or not Alex can summon a creature that's not strong enough to be worth the huge deal. (And Alex could have avoided all this by paying only one mana!)
- A friend of mine in the fandom suggested that part of the reason for this huge deal is that there's a running joke about Storm Crow being more powerful than it really is. (This is one of those inscrutable inside jokes that I don't expect to ever learn the full story of.)
- James forgot to pay the cost on Pact of Negation. This means that he won the fight over Storm Crow, but lost the game immediately thereafter.
I'm not sure what else there is to say about this puzzle. It was fun to solve, and I feel smarter for it. Go watch some Loading Ready Run.
Edit: I showed this post to a friend who knows more about Magic than I do. Apparently joke 3 isn't actually there: James doesn't have to play the cost for Pact of Negation because, when the stack of spells resolved, all of Alex's spells negated all of James' spells. The explanation of this made my head spin. Oh well, at least I figured out the Storm Crow part.
Edit: I showed this post to a friend who knows more about Magic than I do. Apparently joke 3 isn't actually there: James doesn't have to play the cost for Pact of Negation because, when the stack of spells resolved, all of Alex's spells negated all of James' spells. The explanation of this made my head spin. Oh well, at least I figured out the Storm Crow part.
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