Wednesday, May 16, 2018

On Writing 2: Canterbury

The other day, I posted the following on wandering.shop:

#Story idea:
A 21-st century update of The Canterbury Tales, told by a carful of frat boys on a massive road trip to Disney World.
It was the English major's idea; he was sick of the music the other guys brought.

Now, we all know Disney World is America's great modern pilgrimage site, but I wasn't prepared for how many people were excited about this idea, or the responses that suggested I actually write the story. There are a couple of things in the way, I explained:
  1. I've never actually read The Canterbury Tales, and don't feel like I have time to.
  2. I have no idea how college-age guys talk, or how much the vernacular has changed since I was an undergrad. To really get a sense of it, I'll have to get help from my brother, who is an undergrad, and I don't know how much time he has either.
But somebody went and found me the Project Gutenberg upload of The Canterbury Tales, so now I guess I'm doing this thing. Or at least figuring out how to modernize the basic structure of the story.

Things I'll need to figure out for this outline:
  • how many days the trip should take (it's probably going to be shorter than the original, since they've got a car)
  • who the characters are--they have to have distinct personalities, or at least defining characteristics. Otherwise, as someone pointed out, it's just going to be "The Bro's Tale" over and over. I'm at least going to have:
    • the English major who has the idea
    • a science or engineering major
    • an athlete
    • a musician
    • maybe a girlfriend or two
  • which stories I'm retelling, and whether I need to add any new ones
I'm not guaranteeing I'll get anywhere with this; it may be that this isn't a good idea, or that I'm not the writer who will do it best. But here it is, and if it goes anywhere I'll talk about it in my crafting updates.

Monday, May 14, 2018

On Books 12: Fantasy Twists (announcement)

Fantasy Twists, edited by Michón Neal, is a fantasy short story collection in which each story riffs on genre tropes in the sort of way that will be familiar to any of you who have spent substantial amounts of time in the narrative alchemy lab that is Tumblr. Story hooks include "what's Little Red Riding Hood's dark secret?", "What if it isn't the bite that makes you a vampire?", "What happens when the same parents promise their firstborn to two different witches?", and "You've finally found a job--but it's at the Little Shop that Wasn't There Yesterday." It's now available for preorder on Amazon, Google Play, Nook, and Kobo, and I contributed a story to it.

In fact, the story I wrote is the first one in the book, the one about the shop that wasn't there yesterday, called "Welcome to Connection." It's a setting I've been working on for a few years on and off, and for this story I put extra effort into the details of the shop and the people who work there, and making Connection a place where I feel comfortable and welcome and at home. I'm looking forward to you all reading it, and I hope some of you find home there too.

Friday, May 11, 2018

On the Needles 15

Knitting

This week I joined a Mystery Knitalong whose clues are posted as tweets. There have only been a couple of clues so far, but I think it's going to be a cowl. I'll share pictures when it looks like something.

Drawing

Today is Pokemon day 530. Today's Pokemon is Excadrill.

Pokemon Art Challenge #530: Excadrill, the Subterrene Pokemon

Deckbuilding

This week's Lady Planeswalkers event was Dominaria Mini-Masters. I built a green/black/blue Legends Matter deck, and I won round 3 with it and got a bye in round 4, so technically I won the last two round. My play of the night in the round I won, was as follows; it made up for all the bad draws I had the rest of the night.
Turn 4: cast Cabal Paladin.
Turn 5: cast Chainer's Torment. Deal 2 damage with the Paladin's historic trigger, drain 2 life off chapter 1 of Chainer's Torment, attack with the Paladin for 4. Opponent is at 12 life.
Turn 6: Chainer's Torment goes to chapter 2 and drains 2 life. Cast Guardians of Koilos; as I cast it, the Paladin deals 2 damage; and as it enters the battlefield, I return Chainer's Torment to my hand. Attack with the Paladin for 4. Opponent is at 4 life.
Turn 7: Recast Chainer's Torment. Deal 2 damage with the Paladin's historic trigger, drain 2 life off chapter 1 of Chainer's Torment. Opponent is at 0 life and I win.

I got some useful cards in my prize packs, including a Multani, Yavimaya's Avatar, who I'm building a Brawl deck for.
I am GROOT

Wednesday, May 9, 2018

On the Stack 9: An idea for an Mechanic

One night last week I dreamed I was building a Dominaria sealed deck, but the cards were all different, I kept finding rares I couldn't use, and every time I looked through the deck I was in different colors. In the middle of all this was a mix-and-match mechanic, like a cross between the split cards with Fuse from Dragon's Maze and Unstable's Host/Augment mechanic. I was still thinking about that mechanic when I woke up, and I started trying to refine it so that it might work, if not in tournament-legal Magic, then at least in silver border.

Let's call it Synchronize, and make it a keyword ability on instants and sorceries. Spells with Synchronize can be cast like normal, or any two can be cast as if they were one spell, for a mana cost slightly lower than the sum of the two spells' costs.

Here's a rough draft of an example.

Time to Build Up
1G
Sorcery
Put a +1/+1 counter on up to two target creatures you control.
Synchronize (You may cast this card at the same time as another card with Synchronize. If you do, pay 1 less than the total casting cost of both spells, and the two spells resolve and can be countered as if they were one spell.)

Time to Break Down
1G
Instant
Target creature you control fights target creature you don't control. (Each creature deals damage equal to its power to the other.)
Synchronize (You may cast this card at the same time as another card with Synchronize. If you do, pay 1 less than the total casting cost of both spells, and the two spells resolve and can be countered as if they were one spell.)

So you can cast Time to Build Up for two and a green, or Time to Break Down for one and a green, or cast them both together for a total of 1GG. If you synchronize two spells with different colors in their mana costs, you pay all the colored mana; the discount comes out of the generic part of the cost. For example:

Time to Stop
1UU
Instant
Counter target spell.
Synchronize (You may cast this card at the same time as another card with Synchronize. If you do, pay 1 less than the total casting cost of both spells, and the two spells resolve and can be countered as if they were one spell.)

To synchronize Time to Build Up and Time to Stop, you would pay one generic mana, one green, and two blue.

The remaining big question is about the card types. Sorceries can only be cast on the caster's main phase; instants can be cast at basically any time, including during the caster's opponent's turn. It makes sense for two synchronized sorceries to be cast as a sorcery, and for two synchronized instants to be cast as an instant. But if you synchronize an instant with a sorcery, do you increase the combined spell's power by allowing it to be played as an instant, or decrease it by making it a sorcery? It depends on what the cards with Synchronize end up doing, and how powerful they need to be to fit into the set.

Monday, May 7, 2018

On Narrative 1

My tastes in storytelling have changed a lot over the last few years. Up through college, I was a big fan of stories that began with exposition. Once upon a time there was a princess. In a hole in the ground there lived a hobbit. Mr. and Mrs. Dursley, who lived at Number 4 Privet Drive, were proud to say they were quite normal, thank you very much. I liked stories that began by taking the time to center the reader in the setting, giving them a place to view the action from that made sense. Stories that began in medias res were confusing, ungrounded; I couldn't follow the action because I was starting in the wrong place. My least favorite episode of Firefly was the one that starts with Nathan Fillion naked and alone in a desert, and then takes half an hour to explain how he'd gotten there.

I've gotten more tolerant of in medias res these days, and I think I now get the point of it. Seeing how the main characters behave in stressful situations, even if those happen well after the ostensible beginning of the story, is as much scene-setting as is an entire chapter of straight world-building. And more and more, it's the characters that make or break a story for me, regardless of how interesting the world is.

Here's a couple of recent (for me) examples of how characters affect my experience of a story. The Geek had been trying for months to get me to read Michelle West's Hunter's Oath, which is set in the kind of world I would love to play Dungeons and Dragons in. I could tell from the start that I would like the world. But the main characters of the first book were:
  • two little boys caught up in violent sibling rivalry
  • their father, who is too obsessed with their culture's norms about hunting to parent properly
  • their mother, who has spent her whole life preparing for the trauma of losing her husband or one of her sons in the annual Sacred Hunt where someone always has to die to appease their god and ensure a good harvest
  • their uncle, who's a supportive father-figure but dies abruptly a third of the way into the story
  • some time-traveling woman with a crystal ball who keeps showing up out of order
I didn't think it was worth reading about those characters. But the Geek had found characters and moments in the sequel that he knew I would like, and he knew the second book wouldn't make sense if I hadn't finished the first, so he started telling me about the people in the sequel that I should look forward to meeting, and eventually I decided it was worth slogging through the first book to finally meet the brilliant female politicians in the second and find out what was going on with the time traveler.

The other recent one is a shared-universe setting called Wild Cards, where a mysterious virus has given people unpredictable, and sometimes self-destructive, superpowers. I like superhero stories that haven't been redone to death, and the diversity of people and powers in Wild Cards make it sound, on the surface, like exactly the kind of thing I'd enjoy. The problem is that 90% of the people in this universe are power-hungry assholes, and an overlapping thirty percent are traumatized victims of power-hungry assholes. Even the children with superpowers are mostly victims of human trafficking. So it's not a series I seek out. Yet both times I've stumbled across Wild Cards stories recently, I've read them to the end in spite of how dark they get, because I care about the characters. I can't stop when the plot or setting gets dark, because I want to make sure everyone's okay.

So I think I get stories that start in the middle now, though I still get confused by stories told out of order (like China Mieville's Embassytown, which I read this weekend and found hard to keep track of until the past timeline caught up with the beginning of the present timeline). The hook is the people, not the setting. And I've increasingly prioritized "do I want to spend time with these characters" over "do I want to spend time in this place" in choosing what I want to read.

Friday, May 4, 2018

On the Needles 14

Knitting

A couple of years ago, I made myself a sweater that was supposed to have a hood, but I got tired of working on it before I started the hood and bound off at the collar. This week I realized that I hadn't worn that sweater in a while, and decided to make myself excited about it again by adding the hood.

I've also added the Velcro to the Desert Bus belt and done a little more work on my scarf, which still doesn't look like I've made a lot of progress, but I am starting to run out of yarn, so I must be getting somewhere.

Drawing

Today is Pokemon day 522. Today's Pokemon is Zebstrika.
Pokemon Art Challenge #523: Zebstrika, the Thunderbolt Pokemon

Wednesday, May 2, 2018

On My Birthday 2018

Today is my 26th birthday. At this point, I'm basically done with all my culture's coming-of-age milestones, and it feels good to not be a teenager anymore, even though I still don't really feel like an adult. For any readers who did not grow up in the same culture as me, this is what I mean:

13 - Bar or Bat Mitzvah (Jewish)
14
15 - Multiple of 5
16 - Eligible for driver's license
17
18 - High school graduation, legally an adult, eligible to vote, (also legal to buy tobacco products and lottery tickets, but I'm less concerned about that)
19
20 - Multiple of 10
21 - Legal to buy alcohol (US; in the UK and Canada it's younger)
22
23
24
25 - Multiple of 5
*26 - Age out of parents' health insurance (Affordable Care Act)
27
28
29
30 - Multiple of 10; socially acceptable but incorrect to call oneself old

Here's an unpopular opinion I've had for a long time: I've never been afraid of getting old.

Sure, I've had unsettling moments of "where did the time go" and "I'm not the person I used to be" on past birthdays, but on the whole growing older has been good for me. I do still often feel like I'm the youngest person in my peer group, and like I missed out on things that everyone else experienced. But I find that, the older I've gotten, the more often people are willing to take me seriously.

This last year has been especially good for me being taken seriously. I've found a job that pays the bills and lets me travel; I've moved to a new apartment twice; and I've found myself reasons to get out of the house regularly and a social group where I can say "let's make plans to do a thing" and the thing happens. Talking to my parents the other day, I realized that somewhere in this last year, I became a cool person with interesting stories to tell about myself, and there are people who look up to me and want to be like me, something I never imagined could happen to me just five years ago. Being cool isn't just for teenage asshats anymore, and I think I'm gonna like the future.