Friday, March 30, 2018

On the Needles 9

Knitting

This week, I did some work on the Desert Bus belt, but not enough for a picture. I also made myself a fancy decorative belt and cast on a dice bag.



Drawing

Today is Pokemon day #488. Today's Pokemon is Cresselia. I've almost run out of pages in my journal, and plan to start a new one when I start Generation 5.
Pokemon Art Challenge #488: Cresselia, the Lunar Pokemon

Wednesday, March 28, 2018

On the Net 2: Introduction to Mastodon and the best Mastodon mobile clients

I have been using the newish social network Mastodon (not to be confused with the band, which gets more Google search results) for about a year now, and I gotta say, it's a nice place. Mastodon was created as an alternative to Twitter, and it does things that Twitter can't or won't, like enforce codes of conduct, ban Nazis and other harassers, and let users hide sensitive or stress-inducing posts behind content warnings.

It's designed around small, close-knit communities that each have their own rules and administrators and can decide which other communities to interact with. It's aggressively open-source and anti-corporate. And it's meant to be, and to remain, the kind of place where you can find people you fit in with--that feeling I got when I joined Tumblr in college, or that the Geek felt about Twitter when it was brand-new, the way older members remember IRCs and BBSes. By and large, it's the nice parts of the Internet.

***

Note for people who want to join Mastodon: You have to choose a community to make your first account in, and there are a lot of communities. joinmastodon.org and instances.noct.zone are good places to start filtering through them, but if you want recommendations on top of that, leave a comment here and I can ask around. (Note that witches.town, which shows up frequently on these lists, is closing at the end of April.)
Once you have an account, feel free to follow me at dialmformara@wandering.shop and say hi.

***

Since Mastodon is open source, it has a lot of mobile clients. Fortunately, it's easier to pick one of these. Let's start with one not to use: Tootdon was a popular client on both iOS and Android until very recently, when users discovered that the app was saving a copy of every post it saw to its own servers without permission from the authors of the posts. This is not cool, and especially not coming as it did on the heels of all of us learning that Facebook was selling much more personal information than anyone had previously thought. So users of Tootdon (including me, because I used it on my iPad) are looking for a replacement. Here are my recommendations.

Android

I never actually used Tootdon on Android, because I found two apps I liked better early on for my phone. Mastalab was my go-to for a while, because it's most similar to using Mastodon in a browser, but it doesn't let me share posts from Tumblr, and it has a bug that occasionally makes it crash in the middle of posting replies. When that happened, I used Subway Tooter as a backup. It's much more stable, but I can't quite customize it to look more like Mastodon than Twitter. It never really felt like Mastodon.

For me, Tusky solves both the functional problems with Mastalab and the look-and-feel problems with Subway Tooter. It is, however, missing a couple of features that I like but aren't strictly necessary. It doesn't make autofill suggestions for hashtags, and it doesn't use push notifications. The second one is an upside for some people: push notifications are annoying when you don't want them, and they often use APIs like Google's that are designed to monetize data. I can live with that, but I would much prefer to get notifications for conversations I'm part of in a timely fashion.

iOS

Tootdon was the highest-rated iOS client that was optimized for iPad. There's one called Amaroq that's supposed to be very good, but it's optimized for iPhone, which means I can't turn it sideways to use my tablet keyboard. I did, however, go through the App Store's list of iPad Mastodon clients the other day and test several of them.
  • Oyakodon and Pawoo both crashed repeatedly when I tried to log in.
  • Tootle seemed fine, except for an annoying encoding bug that displayed apostrophes as the number nine. I9m thinking it9d be more trouble than it9s worth.
  • GON let me log in with one account, but crashed repeatedly when I tried to add a second one. It was also not fully localized into English.
  • Mustor is the one I liked best. It looks and feels like browser Mastodon, it has display language and font size settings, it let me add my alternate accounts, and it carries over content warnings to replies. This last one is a standard feature of Mastodon and its mobile clients that Tootdon did not have for some reason, so I'm glad I don't have to worry about it anymore. The one thing that bugs me about it is that it doesn't show custom emoji.

Conclusion

No Mastodon app is going to fully replicate the browser experience, but Tusky (Android) and Mustor (iOS) come closest for my purposes, so those are the apps I recommend as replacements for Tootdon.

On the Net 1: This or That

Today's post is about a small personal victory. Something creative that I did that felt good, and that worked, and that other people enjoyed.

I've mentioned LoadingReadyRun before, at least on my podcast recommendations list. They're a Canadian Internet comedy group based in Victoria. In addition to podcasts, they do daily Twitch streams, semiregular sketch comedy, and the annual Desert Bus for Hope fundraiser for Child's Play, which I'm making that belt for. One of their regular Twitch shows is LoadingReadyLIVE, a variety show they do every other Saturday (more or less) for which they sometimes take suggestions for segments from viewers.

One segment that's gotten more popular recently is "This Or That," in which Graham, one of the main LoadingReadyRun cast members, reads a panel of three other cast members a list of names and challenges them to guess whether they belong to one category or another, inspired by a game of Magic Card or Metal Band in a sketch from 2013. Other topics have included Magic Card or Wrestling Move, Star Trek TOS Episode or Christian Metal Band, and Paint Color or New Age Song.

Which brings me to my submission: Pokemon or Star Wars Legends Character, which Graham read on the March 24, 2018 episode of LoadingReadyLIVE, and he and the panel enjoyed it. And were genuinely confused by it, which meant I'd chosen the names well. The Geek, who loved the Star Wars Expanded Universe as a kid (the Expanded Universe became Legends when nearly all of it was made noncanon after Episode 7 came out), thought it was really clever when we watched the segment together after the fact.

Anyway, that was something I did recently that made me feel proud of myself.

Monday, March 26, 2018

On Webcomics: Recommendations

Here are some webcomics I enjoy, that you will probably also enjoy if you've been following my blog for any length of time.

Ongoing comics (alphabetically):
  • Freefall: A long-running space opera of AI rights, starring Sam the Sqid [sic], his naive robot buddy, and Florence the engineer, who is also a wolf. Very funny, but also makes you go "hmm" occasionally.
  • Girl Genius: Phil and Kaja Foglio bring you gaslamp romance in a post-Enlightenment Europe ruled by mad scientists. I love this one in spite of the fact that its plot moves extremely slowly (I think it's written for print publication). The art and the dialogue are more than worth it; you won't feel bad if you lose track of the plot and have to reread from the beginning.
  • Leif & Thorn: Thorn, a heroic Ceannic knight with PTSD from killing a dragon, has been assigned to guard the Sonheic embassy in Ceannis. Leif, the embassy gardener, thinks Thorn is cute but speaks zero Ceannic. This is probably the cutest comic I've read in a long time (and, if I'm honest, also the queerest). It's by ErinPtah, who also writes But I'm a Cat Person (Lesbians! Battle monsters! Impending apocalypse!), which I find less compelling but just as cute and still definitely recommend.
  • Questionable Content: A slice-of-life about millennials who like obscure music, and their robot companions.
  • XKCD: This is the webcomic that introduced me to webcomics, and if you haven't heard of it before, then you're one of today's lucky ten thousand. It's gag-a-day with stick-figure art, but it's best known for reasonable social commentary and awesome science trivia.
Finished comics (also alphabetically):
  • A Miracle of Science: Humans have colonized the solar system, and mad science is a communicable disease. This one is also cute and thoughtful. I hope you see the theme here.
  • Alice Grove: A sweet short story by the author of Questionable Content, set many centuries post-apocalypse, about two siblings from space who get lost on Earth and the witch who ends up taking care of them.
  • Digger: Ursula Vernon's Hugo-Award-winning story about a wombat who gets lost in her tunnels and ends up in a very strange place.
  • Dregs: A slapstick comedy by one of my personal creative heroes, Alex Steacy, about a couple of sanitation workers and their repeated encounters with a sewer-dweller. Be careful with this one if you hate poop jokes.
  • Homestuck: I'm not really comfortable calling this a webcomic; while it is presented mostly in webcomic format, it's really more of an epic multimedia novel. Let me tell you about Homestuck.
  • Narbonic: This is the first comic the Geek recommended to me. It was only the second time we met, but he already had an uncanny grasp of what I like in a story. Narbonic is about mad scientist Helen Narbon Beta and her henchpeople, who include the I.T. guy and a sapient gerbil. It has a sequel, Skin Horse, which is ongoing but has uneven pacing.
  • Ozy and Millie: If you like Calvin and Hobbes, but wish it represented the 2000s better, and/or that Susie were a more sympathetic character, and/or that Hobbes wasn't the only talking animal, and/or that it had more dragons, this is exactly the comic for you.
Happy reading!

Friday, March 23, 2018

On the Needles 8

Knitting

I've made some progress on my belt, and it's starting to look like a belt now, not just a weird pillow. The belt part is in seed stitch, because even though I don't like seed stitch, it is one of the least stretchy stitches I know of, and that makes it useful.

The good news is, I talked to the guy who I want to wear the belt at Desert Bus, and he was impressed and gave me his waist measurement. The bad news is, I've committed to that much seed stitch, so I might need to cast on another couple of small things for when I get bored.

Drawing

Today is Pokemon day 481. Today's Pokemon is Mesprit.
Pokemon Art Challenge #481: Mesprit, the Emotion Pokemon

Deckbuilding

Wizards of the Coast just announced a new format: Brawl, which looks like a cross between Standard and Commander. It's a sixty-card singleton deck, and all cards must be Standard legal. Your commander can be a legendary creature or Planeswalker.

I've put together a Tishana, Voice of Thunder deck, solving the eternal problem of which of my Standard decks (Merfolk or Pirates) to play on any given Standard game night by making my Merfolk deck a Brawl deck instead.

Wednesday, March 21, 2018

On the Stack 5: My Masters 25 Drafting Experience

To celebrate the 25th anniversary of the original release of Magic: the Gathering, Wizards of the Coast has released Masters 25, a compilation of the best parts of all previous sets. I got to draft Masters 25 last night, and I think it deserves a post of its own.

Going into the draft, I really wasn’t sure what I was doing. The sets I’d drafted most recently, Ixalan and Rivals of Ixalan had strong tribal themes; I could take a powerful rare card or a two-color uncommon and just build around it by taking creatures from the right “tribe” (Pirates, Dinosaurs, Merfolk, or Vampires) and spells that worked well with those creatures. Masters 25 wasn’t designed to have strong tribal or mechanical themes, so even though I’d read the card list, I didn’t really know what kinds of decks I’d be able to build. Going with the flow would be the most important skill here.

And then things got weird. By which I mean the draft went better, and less complicatedly, than I could have anticipated. My first pick was Ruric Thar the Unbowed, a red/green rare, and then I just kept seeing red and green cards that I could use. I even picked some really big creatures that had Morph, so I could play them early on if I had nothing better to do. The deck ended up looking like this:

The Forest Is Patient (and so are the mountains)

Creatures

Noncreature spells

3x Kindle

Lands

11x Forest

This deck and I won six games in a row, beating all three of my opponents in two games each. I'm not sure how; I think this is the first time I've ever gone 3-0 in a draft. And I won under all kinds of circumstances: against aggressive decks and control decks, with too many lands in my opening hand and with too few lands (Arbor Elf plus Forest plus Utopia Sprawl is four green mana by turn 3), and I always had removal when I needed it, and I felt like I always knew when to use it.

The best moment was probably in round 2, when I killed my opponent's Niv-Mizzet the turn after he cast it. His response was along the lines of "That's kinda mean, but also the right choice. I could have beaten you next turn."

I was all set to write this essay about how hard it is to draft unfamiliar sets and how I'm learning to not get frustrated when things go badly. This was a very nice surprise.

Monday, March 19, 2018

On Work Environments

Of the last nine months, I have spent six working in an office and three working at home, and I can't decide which I prefer.

The office belonged to one of those tech companies that has finally figured out that happy employees are productive employees. It had an open floor plan, which made it easier to talk to my team about important things, but also meant that I could be distracted by something happening fifty feet away. There were great views everywhere and the cafeteria was amazing, and it was really nice, after spending most of the previous six months at home looking for work, to be out in the world with people and doing things, and to be able to leave my work at work when I went home.

The downside to being in an office was mostly the commute. It took forty-five minutes and two buses to get to work, and the same or more to go home. And the air conditioning was always turned up too high, and when I got home I was always too tired to do anything.

At the end of December, something happened to my contract which meant that I, and one other member of my team, had to start working from home. Now I no longer needed to commute, and I have even more freedom to set my hours, so much so that I could reasonably spend a week at the Geek’s place any time I wanted. And now that it’s spring, I can run errands over my lunch break and actually spend some time in the sun.

But now the structure of my workday is basically gone. I don’t have work as a place to go to and come back from, so it’s harder to get into and out of work mode, and it’s not nearly as easy to talk to the other remote workers on the same project as it was to talk to my team in the office. I feel like I’ve been stuck in a box for the last three months, isolated from whatever meaning my work (which is mostly manipulating spreadsheets of language data) has.

I really hope a lot of that isolated feeling came from where I was living, which was a tall narrow townhouse where I wasn’t very comfortable around my housemates or spending time in the common spaces. I moved across town over the weekend, to an apartment that’s much closer to places I actually want to go, and that gets more sunlight, and so far I get along well with my new housemate. I hope all that, plus the ability to visit the Geek whenever I don’t have other things going on, will make working from home less depressing.

Friday, March 16, 2018

On the Needles 7

Knitting

At some point last week I realized I was burned out on the test knit. The pattern wasn't fun anymore; it was too much to keep track of. So I dropped out of the test knit (I may finish it eventually, I like the yarn) and started working on my Desert Bus project, which I'm more excited about. I can't wait for them to actually announce the craftalong.


Drawing

Today is Pokemon day 474. Today's Pokemon is Porygon-Z, the third form of Porygon.
Pokemon Art Challenge #474: Porygon-Z, the Virtual Pokemon

Wednesday, March 14, 2018

On the Stack 4: Innovative Magic Mechanics

A recent article on the Wizards of the Coast website described the newly-revealed Saga mechanic as “the most innovative mechanic in Magic.” That’s a strong claim to make, and I’m not sure I buy it, but it’s got me thinking: What has Magic done recently that’s innovative—that's new and has gotten players excited about how creative it is?

To avoid this post being a mile long and going all the way back to the invention of the color pie, I'm going to limit my list to mechanics introduced in sets that are in Standard or un-Standard at the time of posting.

The most recent one is probably Contraptions, which were, for a long time, the farthest-out concept in Magic. Steamflogger Boss was created for Future Sight with no intention of ever turning Riggers and Contraptions into something real, but players liked the idea so much that Mark Rosewater set out to make it work, if only so players would stop asking him about it. Contraptions finally appeared last year in Unstable as an artifact subtype that lives in its own deck, has a different back from other card types, and can be brought into play by Rigger creatures.

All card images in this post are from Gatherer.
Except for this one, which is from the MTG Salvation Wiki.


Aftermath, introduced in Amonkhet, combines older graveyard mechanics and the split cards from way back in Invasion to create a card that can be cast for two different effects, one from the hand and one from the graveyard. The coolest thing about Aftermath was the unique layout that accompanied it, to remind players that the second half could only be cast from the graveyard. While players' enthusiasm eventually faded into concerns about the cards being hard to read, I remain excited about the idea of turning a card sideways in your graveyard to remind yourself that it's there.

Aftermath also created opportunities for some fantastic new art layouts.
Vehicles were introduced in Kaladesh, and they're probably the card type on this list that I was most excited about at launch. They're an artifact subtype with a Crew cost, which means you can tap down your creatures to turn a Vehicle into a creature for a turn. Your creatures can drive now, and run over other creatures with their cars. Or boats, or trains, or airships. It's awesome. And it got even more awesome in Aether Revolt with the release of Heart of Kiran, a Vehicle that can be crewed by Planeswalkers—and as the main characters of Magic's story, it's especially satisfying to see them taking part in the flavor of the set.


Aetherborn also first appeared in Kaladesh, and while they aren't associated with a specific mechanic, they are a first for Magic lore. Traditionally, black mana is associated with necromancy and other kinds of evil; the most extreme example of this is the Phyrexians, who are among Magic's oldest villains. Aetherborn are the first black-aligned species in Magic to be mostly sympathetic: they are created as a byproduct of aether refinement on Kaladesh, and are known for becoming hedonists (black is the color of self-centeredness) as they try to make the most of their extremely short lives. While some get their kicks from organized crime, others are pillars of Kaladesh's party scene; and the most famous of these is Yahenni, the best host in Ghirapur, who is genuinely a good person.


So that's what looks innovative to me in Standard (and un-Standard) right now. I look forward to finding out how Sagas fit in.

Monday, March 12, 2018

On Books 11: Down Among the Sticks and Bones & Beneath the Sugar Sky

Seanan McGuire has technically written two sequels to Every Heart a Doorway (previously). And they're both very good. But they do two very different things, and one of them doesn't really feel like a sequel.

Friday, March 9, 2018

On the Needles 6

Knitting

I'm almost halfway done with the second lace section on my shawl. There are 34 rows of 200 stitches and 18 rows of 400 stitches left.

The lace has gotten...interesting. Unlike in almost everything I've knitted lately, every row has a completely different set of instructions, which means it takes a lot more focus than the other knitting I've been doing. I'm not even sure I like how the lace works. But I'm not frustrated enough with it to stop, because I still feel like I'm making progress. And if I don't like the lace when it's done, at least it's a nice color and I can admire its complexity.

Drawing

Today is Pokemon day 467, Magmortar. I've probably said this before, but Gen 4 has a run of uncommonly ugly Pokemon, and I can't wait till the design improves again so I can tell whether my technique is improving.

Pokemon Art Challenge #467: Magmortar, the Blast Pokemon

Wednesday, March 7, 2018

On Vacation 1: A Small-Town Simacrulum

I went to Florida last week. Mostly to visit my sister, who lives there, but also so she could show me around Disney World. Having not been to Disney World in about twelve years, I was a little nervous about whether I would actually enjoy being there as an adult.

The first day, the idea that I was no longer the sort of person who would enjoy Disney World seemed entirely plausible. I took a long walk from my hotel to Disney Springs, which is basically Disney World's shopping district, and then spent another couple of hours looking for a place to sit and get some work done. Which led to me examining the structure of the park in ways the designers probably don't want guests doing, at least not while they're there.

The first thing I noticed was the sound design, something my sister's vlog has primed me to pay attention to. The soundscapes in different areas of a park work best when you're just passing through; if you sit down in the wrong place, as I did under a sandwich shop awning, and then again at an ice cream place, the different styles of music conflict in ways that make it hard to focus.

The second thing that occurred to me, while I was making my way from the ice cream shop to the Starbucks at the other end of the park, was that I really felt like a tourist, but that there was nothing wrong with feeling like a tourist. In fact, Disney World is, if nothing else, the archetypal experience of being a tourist, because everyone is a tourist, and there are no natives to offend.

That in itself was a weird feeling, and it made the rest of Disney Springs feel especially fake. Like it wasn't trying to be anything realer than a deliberate imitation of a place. Except for the Starbucks. It felt like a real Starbucks, and it had power strips at all the tables, so I spent the afternoon working there.

By the time my sister came to pick me up for dinner, I'd realized that I would need to actively get myself into a theme-park-appreciating mindset the next day, otherwise I'd spend the whole time feeling like a tourist, nitpicking and not actually enjoy my time in the parks. I prepared myself the next morning by listening to the Moana soundtrack with my sister as she drove us to Epcot, and by the time we got there, I was ready to take Disney's constructed World as it presented itself. To be, not a nitpicky tourist in a cardboard village, but a gracious guest in the archetypal experience of being a guest.

Update: The sequel to this post is on my sister's Youtube channel in Glorious Jump-Cut-o-Vision.

Monday, March 5, 2018

On the Stack 3: My Complicated Relationship With Blue/Green Decks

I’m going to try to make this as comprehensible to non-Magic players as I can. If I miss something, please ask.

Magic: the Gathering has five colors of mana: white-blue-black-red-green (and sometimes colorless acts like a color). Each lets you cast different kinds of spells, and is associated with different deck archetypes and in-game philosophies. My favorite color to play is green, the color of large creatures that trample over other creatures, and spells that make extra mana and/or make creatures stronger and fight each other. My least favorite, at least until very recently, is blue, the color of small flying and swimming creatures, drawing lots of cards, and preventing your opponent from doing things. Playing green, you don’t really care what your opponent is doing. Playing blue, you care a lot. And as a relatively inexperienced Magic player, what my opponent is doing is just one more complicated thing to keep track of as I’m figuring out how my deck works.

The weird thing is that, as I get better at the game, blue has begun to make sense. Counterspells used to be agonizing decisions—do I keep you from weakening my creature now, or save the card for just in case you cast your most powerful creature? Now, I find myself with no qualms about saying “no you don’t” when I think I can benefit most from it.

How did I learn this, when I’m too intimidated by blue to build decks with it? The answer has two parts: Limited events and Ixalan block.

In a Limited event, you build a deck on the spot from cards that are given to you—either as whole booster packs, or drafted from packs passed around the table. Since you don’t get to choose what cards you come into the event with, you have to work with whatever strategy is best represented in your card pool.

The most recent “block” of Magic sets is Ixalan and Rivals of Ixalan, which tell the story of a search for a lost golden city on a Mesoamerica-inspired world. Four different groups, each associated with a different combination of colors, are competing to get there first; and, most importantly for this essay, the indigenous merfolk are represented by some unusually powerful cards, and they’re in blue and green, my most and least favorite colors.

For most of the last six months, which is how long one or both of these sets has been drafted regularly at Lady Planeswalkers, I’d played the other factions. I had good results with pirates; dinosaurs have been less consistent, but I’ve collected enough of them to make a Commander deck; and vampires was less fun, which makes me think I’m less fond of black (the color of killing things and bringing them back to life) than I used to be. Then, about a month ago, I opened a Merfolk Mistbinder at the start of the draft and went “What the hell, let’s try Merfolk.”

And it worked. I won two rounds that night, with a deck of small creatures and ways to make them bigger (and a few counterspells), and I wasn’t quite sure how. But playing that deck felt good, like I’d set myself a puzzle and was solving it correctly more often than not. Every time a play worked out, I felt something click into place in my brain; and at the end of the night, I was proud of myself. Last Tuesday went much the same way: I drafted Merfolk for no particular reason, with bigger creatures and more control-y cards this time, and the puzzle thing happened again. It turns out this deck scratches an itch other archetypes don’t.

But I don’t know how to replicate it yet. Is it just the feeling of the Merfolk tribal synergy, that they reinforce each other in ways the other factions don’t? Might my pirate combo deck, if I’m ever around on the right day to play it, feel as good to play? And even with all the Merfolk cards I’ve accumulated by drafting them twice, I don’t know how to put them together into an effective Standard deck. I still don’t feel like I know how to play blue well enough.

Friday, March 2, 2018

On the Needles 5

Knitting

I've made a little more progress on the Springtide Shawl test knit, but didn't have a chance to take a photo yesterday. I'm up into the block of 200-stitch rows, but I still somehow think I'll get it done in time. In fact, I'm so confident that I started making a sleep mask as a side project, because as the sun starts coming up earlier, I'm finding I actually need a sleep mask. (The confidence was mostly sarcastic; the need for a sleep mask was not.

Drawing

Today is Pokemon day 460.

Writing

On Monday, I posted an essay I'm particularly proud of, on how to teach Homestuck in an undergrad literature class. I recommend you read it, if you haven't already, and maybe check out the Homestuck literary analysis blog I used to write with my sister (linked from that post).

Deckbuilding

I've put together a Locust God list for Modern, but I'm waiting to buy the cards until we see how much the release of Masters 25 drives down prices (and until Lady Planeswalkers has a Modern night, probably). And this week at Lady Planeswalkers, I drafted Merfolk, including a Tishana and a Nezahal (who is not a merfolk but plays well with them), and won two rounds again. And then I opened a Hadana's Climb in one of my prize packs (right after I sold the one I got in last month's draft), and I'm taking all of that together as a sign that I should make a Merfolk standard deck. More on that, and my personal journey toward understanding green/blue decks, on Monday.